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Virtual FACILITATION 
& INSTRUCTIONAL DESIGN:
Leadership 101

About this project

This training was a 3-part leadership continuum program on the foundations of leadership. I guided learners through 3 sessions over the course of 3 months.

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Session 1: "Leadership 101"

"Leadership Is Influence" - John C. Maxell.

1. Learners explore Maxwell's definition of leadership. 

2. Learners examine their own influence as leaders.

Session 2: "Amplify Your Leadership"

1. Learners analyze the connection between leadership and relationships.

2. Learners develop a tool box of healthy relationship building skills.

Session 3: "The Rhythm of Impact"

1. Learners analyze the connection between relationships as leadership with the need for empathy and compassion.

2. Learners explore the concept of compassion and how it plays a role in impactful leadership.

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I incorporated a "throwback" Fresh Prince of Belair theme to this training. Studies show that nostalgia has great benefits in combatting feelings of loneliness. As a facilitator, my goal is to create learning environments in which participants feel a sense of connection and belonging. Utilizing tools like nostalgia help learners feel a sense of safety and comfort allowing for greater experience with content.

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Benefits of Nostalgia

Project Details

Type: Virtual Facilitation/Instructional Design

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Date: March-June 2021

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Audience: Students/Future Educators

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Client: Ygnacio Valley Education Academy

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Length: 4-6 hours of content

Video sample showing content from Part 3: "The Rhythm of Impact"

Learning Theory & Design Style

This project was designed for the purpose of delivering content to late teens-young adults. In every project, I aim to push the boundaries of engagement, creativity, and relevant support material while adhering to the differences in learning styles based on each demographic.

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Principles and key learning objectives may remain the same, however, I work carefully to take the appropriate approach to instructional design and delivery techniques depending on my audience's needs. 

Learning Outcomes Proposal

(sent to client at beginning of design process)

Curriculum Sample

(Part 3: The Rhythm of Impact)

Supplemental Learning Guide
"Playbook"

(Part 3: The Rhythm of Impact)

CLient RESPONSE

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